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walkingcarcass

"proper" collisions

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im well versed in physics modelling but im having trouble visualising what happens when "real" (soft, spinning, frictional) objects actually collide. i want proper handling of, say, someone being thrown from a car wreck and skidding across the ground, causing them to spin. its easy enough to make spheres richochet, but whats a good way to represent two objects maintaining soft, sticky contact over a period of time, so that when i apply my forces i can have good modelling of grip eg its hard to hold onto a ladder in high wind. ******** A Problem Worthy of Attack Proves It''s Worth by Fighting Back

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You might want to look at the work done on natural motion (www.naturalmotion.com) which seeks to deal with the sorts of problems you describe.

Cheers,

Timkin

[edited by - Timkin on October 2, 2002 11:54:19 PM]

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