I think a good article presenting both API advantages and weakness could be nice, cause said many people, I''m sick of seeing this topic coming again and again.
But I disagree on the fact we/operators must kill any ''x vs y'' threads.
Most of the time we saw interesting stuff in such threads, even if there are crappy stuff too.
What about a ''BeOS vs Windows'' thread ?
-* Sounds, music and story makes the difference between good and great games *-
Direct3D vs OpenGL
Sorry I asked such a overasked question.. I''m new to this board and didn''t know you guys get so frustrated about this.
Mainly I wanted to find out if there are advantages using Direct3D over OpenGL FOR APPLICATIONS. If it''s just personal preference than Ok, I get the point.
Please stop replying to this post.
Your very innocent newbie
Mainly I wanted to find out if there are advantages using Direct3D over OpenGL FOR APPLICATIONS. If it''s just personal preference than Ok, I get the point.
Please stop replying to this post.
Your very innocent newbie
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