GBA Sound Quality
Anyone know what quality of sound is considered ''typical'' of a GBA game? I''ve finally got sound in, and I''ve noticed how much it boosts the size of my roms. I was just wondering if that should be happening, considering I''m using 8000Hz, 8-bit mono sound.
Anyone know how this is usually done in professional GBA games?
-Arek the Absolute
No clue. Also on this topic, I can''t find any solid specs for what sound chip the GBA uses.. Nintendo''s site is no help at all.
Resist everyone
Resist everyone
Most games are using samples sampled between 8khz to 22khz. Actually, most of the time they''re using 22khz samples but since samples can be used in multiple songs, the total rom size doesn''t increase that much while the sample quality is high. Also, it depends a lot on the samples you''re using. Some samples need a high sampling rate, while others will still sound fine at a lower rate.
Hmm... Figured I''d just revive this thread rather than starting a new one, seeing as its almost the same thing.
How about music? I''m assuming Arjan was talking about sound effects? Do most people even use the Direct Sound channels for music, or is that pretty much just for sound effects? If they use DirectSound, they must use really low sample rates just to get them on the cart, or am I mistaken?
-Arek the Absolute
How about music? I''m assuming Arjan was talking about sound effects? Do most people even use the Direct Sound channels for music, or is that pretty much just for sound effects? If they use DirectSound, they must use really low sample rates just to get them on the cart, or am I mistaken?
-Arek the Absolute
Look into MODS, which are basically like MIDI, but you can use your own samples with the DIRECTSOUND output.
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- outRider -
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- outRider -
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