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headidiot

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headidiot    122
When is someone going to start posting in the MOD Dev section? Am I the only one interested in MOD dev? I hope not, it''ll make for a boring area of the forums. LOL. Run with the Fun!!

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pan narrans    1284
*looks around*
*sees nothing but empty desert stretching for miles in every direction.*
*turns around and leaves*


pan narrans
Study + Hard Work + Loud Profanity = Good Code

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Sneftel    1788
Hmm.... an "alone in the desert" q3 mod... where you just wander until you die.

hmmm....

might work. :-D


Don''t listen to me. I''ve had too much coffee.

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RED FIRE    122
Im bored here, not with the forums but with my life. I know i should be studying for my final exams for all of high school but i really could''nt be bothered.
So if anyone needs a concept artist for a mod project i solely rise my hand provided that i like the idea of the project ^_^, i have previous experience with 2 game projects. I was both monster/character designer. Too bad both projects went haywire nearing completion >.<
Anyway i have a website with some of my stuff on it, they aint really game design related stuff but it''s some form of crappy art never the less.

http://elfwood.lysator.liu.se/loth/m/a/mark_lin/mark_lin.html

...yeah so basically if there''s an interesting project out there i would like to help heheh

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Gaiiden    5710
Well the mod scene around GDnet certainly isn''t as hot as I thought it was back when I thought to start this forum, but give it time... anyways it''s good to see at least one old-timer I know

*waves to Michael.Van*

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liquiddark    350
quote:
Original post by Gaiiden
Well the mod scene around GDnet certainly isn''t as hot as I thought it was back when I thought to start this forum, but give it time...


Are you interested in advice on this issue?

ld

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Gaiiden    5710
What, as far as spreading the word and getting more people in here? Sure but I probably wouldn''t have time to do any of it. I was more relying on the regular denizens to bring in their friends and whatnot... the resoure section needs updating too but I don''t have time to look for sites...

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liquiddark    350
I wasn''t really thinking along those lines. A single forum for modding just seems a gross misinterpretation of how modding communities work.

Modding is typically specific to a particular game engine, and often to a particular game. If a community forms, it''s usually oriented around one of those two hubs. If a modding community is to take notice of a GD.net-type resource at all, its members would have to have reasons to do so.

Those reasons might include partnership with more specific websites, interesting projects hosted at GD.net, or well-advertised resources specific to modding problems and solutions.

With the current organization, however, I am sorry to say, there''s not much here to hold the attention of a serious modder.

IMHO, of course.
ld

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Gaiiden    5710
it''s true that modding is a huge community since there are so many different games and engines and editors to work with. I was hoping for this forum to be more of a launchpad for beginner modders to get initial direction, go off and find their niche sites, but come back every now and then to get some newbies started on their way.

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Michael.Van    122
Some sites that I find:

www.q3radiant.com
*Some tutorials about qe/gtkradiant

www.valve-erc.com
*The center of halflife editing

www.inside3d.com
*Find Qukec info here

www.q3center.com
*Here I find some tutorails on Q3 coding.

http://www.planethalflife.com/commu...ed/editing.shtm
*Have a search here

http://www.planetquake.com/code3arena
*Another good site about q3 coding

http://www.planetquake.com/q3radiant/
*Another good site on q3 map editing

http://www.planetquake.com/QuakeLab
*Come in the newbies,when you learn all you''ll be experinced ones

http://www.planetquake.com/jitspoe/
*About q3 editing

http://www.qmap.org
*The home of quake1/2/3 mod/map developers

http://www.planetquake.com/temshamblers
*The infamous quake1 sp maps review site.

http://www.tenfourmaps.com
*The most famous sp level review site ever.

http://www.gamedev.net/reference/ar...article1738.asp
http://www.gamedev.net/reference/ar...article1739.asp
*An article on Level Design.

http://nwn.bioware.com/forums/
*If you''re interested on NWN modding,come here.

http://www.planetcnc.com/ra2mod
http://www.deezire.net
http://www.federationstudios.net
*3 sites on C&C2/RA2 editing.

http://www.leveldesigner.com/
*Mainly focused on Unreal/UT/UT2003 editing.

http://www.shrak.com/tcpage/tcschool.html
*"Total Conversion School",written by the authors of Shrak,the 1st total conversion of Quake1.

www.d2mods.com
*Center of diablo2 modding.

http://www.planetunreal.com/archite...irst_level.html
*Some newbie tutorials on Ued3.0



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Gaiiden    5710
thx. There''s no reason for me to link to the GDnet articles but the rest I can put up in the resources section. Might as well do that now I guess...

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