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d000hg

Multiple streams

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Say I have a single texture I''m using to render with. My FVF is very simple. Similary if I have 2 textures or 3, my FVF is still simple. But I know I should be able to have each et of TexCoords in a different stream, so that if I change from 3 textures to 2, I just disable stream #2 and it works (useful for different hardware). But how do I set up texture stages to tell stage X to use stream Y as texture coordinates? Would I then have Like position & diffuse in one stream, then 3 streams each with one set of texture coords?
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