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d000hg

Adjusting rendering for different hardware

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If I want to make a version of my renderer run on a single texturing card but make best use of cards with up to 4 texture units, what''s the best way to do this? I know I can use effects to set up the renderstates and all but I''d still need different functions to actually do the rendering I think. Would having a function pointer set to the correct function be a sensible idea or really ugly? Thanks
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Possibly the best way I have seen is to use D3DXEffects. You can set the textures, passes, etc all from one interface.

Neil

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