Adjusting rendering for different hardware
If I want to make a version of my renderer run on a single texturing card but make best use of cards with up to 4 texture units, what''s the best way to do this?
I know I can use effects to set up the renderstates and all but I''d still need different functions to actually do the rendering I think.
Would having a function pointer set to the correct function be a sensible idea or really ugly?
Thanks
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Possibly the best way I have seen is to use D3DXEffects. You can set the textures, passes, etc all from one interface.
Neil
WHATCHA GONNA DO WHEN THE LARGEST ARMS IN THE WORLD RUN WILD ON YOU?!?!
Neil
WHATCHA GONNA DO WHEN THE LARGEST ARMS IN THE WORLD RUN WILD ON YOU?!?!
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