• Advertisement

Archived

This topic is now archived and is closed to further replies.

Any problems with timeGetTime()? What else is good?

This topic is 5586 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I had a little trouble with it. On WinME, I noticed that sometimes my game would run at really slow frames rates sometimes. Finally, I realized it was when I rant it after I re-booted. For some reason, after I reboot WinME, I get funny values from timeGetTime for about an hour. Does anyone else know if this problem is for other Windows versions? Or maybe I am just using it wrong. Would anyone recommend anything else? I need my timing to be in miliseconds so plane time() is out. Thanks!

Share this post


Link to post
Share on other sites
Advertisement
It's annoying that the search feature is still disabled...

Anyway, this topic has already been discussed lately. Look here.

[edited by - Origin on October 3, 2002 8:35:09 AM]

Share this post


Link to post
Share on other sites
Great link!

However, the question still remains, what is better>

GetTickCount?
TimeGetDevCaps/timeBeginPerion/timeEndPeriod?
timeGetTime?

Maybe the world will never know...

Share this post


Link to post
Share on other sites

  • Advertisement