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Multithreaded AND async sockets...?

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Hello, I've written a simple win32 console app that uses multithreading. The only problem is that the threads are not asyncronus. I'm not quite sure how to impliment the WSASelectAsnyc() fucntion into a mutltithreaded program due to the fact that you have to use the message pump for the window in a REAL windows program. Does ne1 have any snippets or links or general architecture for a program like this? I guess another way of asking is something i saw on a web site, something about using "WSARecv" and a "thread event"?? whats that about? THANKS "There are no such things as stupid questions... Just stupid people " -Me [edited by - TheTempest on October 3, 2002 9:45:49 AM]

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One solution is an event synchronization. You need to know when to read data and when to wait for data. That is one use of an event kernel object in a Winsock application.

For example, let say you get a notice from WSAAsyc of incoming data. After you start a new thread and read data, there are, however, still data left. One solution is to use an event to pause the worker thread from looping.


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