Camera Fixed on Object
Lets say you have a camera in the eyes of a character, and he sees an object in front of him. How will i be able to display that object on screen. Obviously the object is at x,y. And camera is looking at x,y. Do i just move the camera to x,y? What if i move to turn to the left or right a little bit, how will i be able to calculate how much of the object is seen?
I know there are probably posts of this on other pages, but the search is down =( and will take me hours to look through all of the posts.
[edited by - DmitryZ on October 3, 2002 6:58:40 PM]
one search will always be up.
check gluLookAt or D3DXLookAtLH/RH (i think, don''t remember the dx funcs really, long time it is...)
"take a look around" - limp bizkit
www.google.com
check gluLookAt or D3DXLookAtLH/RH (i think, don''t remember the dx funcs really, long time it is...)
"take a look around" - limp bizkit
www.google.com
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