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Collision recomender.... again

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hi again.... i read all the topic''s in this forum (the best page) but my question is not answer... i use list for terrain, the problem is ¿how calculate collisions?... mathematical form... too hard because the terrain not have a patron... i use 3d matrix for calculate colision but... ¿exist other way ?.. if the terrain is not stable is very hard manipulate this matrix.... i know ... this question is very repetitive... but this point is very important....thank''s

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