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NeXius

Volumetric Fog With Vertex Arrays

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Is this possible? Is there another way to do it without using glFogCoordfEXT(fogY); Maybe something to do with the color array? I can''t think of any way...Hopefully someone else can =)

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theres at least 6/7 different techniques.
textures are often used to similate it (ie blended over the worlds geometry), aparently on a quake3 video carmack discusses the technique used in quake3

google ''opengl volumetric fog'' perhaps.

http://uk.geocities.com/sloppyturds/kea/kea.html
http://uk.geocities.com/sloppyturds/gotterdammerung.html

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