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Cmutt1974

Clueless

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300,000 to 1,200,000 or so.

The latest GPG title had like 21 million lines of config, but most of that was probably whitespace, short lines, and duplicated data.

In other words, a lot. I really don''t know where they all come from. It''s quite possible to write a game that rivals Quake II in under 100,000 lines.

Peace,
ZE.

//email me.//zealouselixir software.//msdn.//n00biez.//
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of coures, does it really matter? as much as you need is the right amount in the end.

[edited by - DarkHamster on October 3, 2002 10:34:31 PM]

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Guest Anonymous Poster
but to add something useful, a major title rpg i worked on released circa 2000 had over 500k with a simple cat * | wc -l.

in other words, those are raw lines.

another product, a card game, had about 200k or so. it had a 3d rendering engine, though.

for what it''s worth.

dedrick
www.whiteknucklegames.com

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Thanks for the info. I was just curious. I''m quite sure there are other people out there like myself who really are clueless about how many lines of code it actually takes to complete a commerically viable game. 1 million lines divided by 365 is over 2700 lines per day. If you have team of only 3 programmers thats over 900 lines of code per person per day.

Thanks alot for the help.

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