Archived

This topic is now archived and is closed to further replies.

elis-cool

Warez installers :)

Recommended Posts

Ok, so I got a friend (yes, really) to send me some warez installer progs because they look so awesome, there like little mini-demos\intros, so I was just wondering how they do them? Ive seen some stuff about about the non-rectangular GUIs, so that part isnt really a problem, but the've got like really cool particle systems, midi music etc, do they do it in GDI, openGL or D3D? and also ive written some particle systems, but I dont really know where to start on something as intricate\advanced in the ones in these... PS: dont turn this into a flame war about warez, and no i dont warez, im on a 56k, so even if I wanted to I cant, im just intested in the installers as you cant deny they look really sweet. (ok, picture time, 56k users beware) EDIT by ze: actually, everyone beware. You're about to download 16 images averaging over 100k each from a personal server. EDIT by elis-cool: its not really a personal server (well it is) but he hosts, so its no biggie, www.icarusindie.com Mod edit: CLOSE YOUR FREAKING QUOTES! [edited by - The Senshi on October 3, 2002 10:57:17 PM] [edited by - zealouselixir on October 3, 2002 11:07:27 PM] [edited by - elis-cool on October 3, 2002 11:35:49 PM]

Share this post


Link to post
Share on other sites
Whoa, could you email those to me?
matt_j@shaw.ca
I''d like to see those in motion!

Yeah, they look great, they could be equally likely to be D3D or OpenGL.
I''d like to know how they cross-fade forms onto the screen


Sub-Terra
Software - High quality free games and applications (website under construction)


matt_j@shaw.ca

subterrasoft@hotmail.com

Share this post


Link to post
Share on other sites
Ok, for those that want to see them in real time, ive uploaded the few I had, (except that last class one, as I dont have it and apperently it wont work with out all the files), someone should start an archive of all these installers and game intros and what not...
you can get it here. its 1.2 MB...

Share this post


Link to post
Share on other sites
Of course I had to download the installers.rar file to check these programs out.

All three of them appears to use pure GDI for graphics.

Two of them uses a library called BASSMOD for MOD playback, while one of them (the Civ3 one) only seem to import the winmm waveOut* functions - it might use a custom music player or some statically linked library.

No DirectX. That surprised me a bit, actually.

[edited by - spock on October 4, 2002 5:29:10 PM]

Share this post


Link to post
Share on other sites
quote:
Original post by siaspete
Warezers,

Go away and don''t come back. Cheers.



Cool your jets. The demos being discussed here are only peripherally related to pirating software. And they DO look damn cool.


Don''t listen to me. I''ve had too much coffee.

Share this post


Link to post
Share on other sites
quote:
Original post by spock
Two of them uses a library called BASSMOD for MOD playback, while one of them (the Civ3 one) only seem to import the winmm waveOut* functions - it might use a custom music player or some statically linked library.
[edited by - spock on October 4, 2002 5:29:10 PM]


my bet would be minifmod...

Share this post


Link to post
Share on other sites
Ok, so how would I go about getting particle systems like that with the advanced crossfading\morphing\interpolation between shapes\objects and text etc? starfield effects etc are simple, but im not sure about how to do this this...

Share this post


Link to post
Share on other sites
While I do find the convo slightly amusing I would like to say that it was a tad bit unprovoked... to an extent. Anyway, I've always admired the installers from groups and have (until recently) limited myself to Visual Basic (ack I admitted it). However now I've been programming in VC++ for about 5 months or so. Its nice to program in a language you know you can really create something useful in. I would like to get in contact with some of the people who program the installers for Myth or Class. I've always found the installers to be visually captivating and a true image of what the scene today really is at heart and what it used to be before my time. The music in these programs is also reminiscent of a time gone but not forgotten.

Like ellis I'm interested in the particle systems (and other parts) because I'm programming my first real "installer" in a similar way that the large groups create theirs. I'm not asking for admittance into the scene but some assistance from the people whom I admire for their place in the larger picture. Unlike ellis I'm not interested in participating in a flame war with someone in one of the myth channels

Edited for spelling and grammar.

MindEngine Developer Network

[edited by - neurokaotix on October 5, 2002 2:20:49 AM]

Share this post


Link to post
Share on other sites
Can we do a preemptive ban on the warez kids too?

Sneftel, I know I sounded angry, but this is a serious issue. My work has employed quite a few guys that were forced to look for a new job because the developer they were working for went under. Not because they made shoddy games, but because the company just didn''t have enough money to keep running.

I''m not saying that everyone can afford to buy a computer game whenever they want (I sure as hell couldn''t when I was in uni), but I am saying that if you want one, you should save up and not download it from these people. The warezers just don''t realise (or care) that people''s ability to feed themselves and their families is affected by whether people buy their game or not.

In effect they''re biting the hand that feeds them. If they carry on, the only developers left will be the big ones (id, Epic etc) who can afford to lose 50% of their sales. Unfortunately these are the developers who like to churn out iterations of the same game over and over. The smaller more innovative developers go out of business, as publishers don''t like to back a game that isn''t guaranteed to make money.

Rant over (for now!)


Helpful links:
How To Ask Questions The Smart Way | Google can help with your question | Search MSDN for help with standard C or Windows functions

Share this post


Link to post
Share on other sites
Well... we''re the not the so-called warez kids you seek buddy, we''re talking about warez installers. Not pirated software. MFC applications. Nothing of any pirated software has been spoken in this thread (except by people claiming that this is what we''re talking about, e.g. you)

Share this post


Link to post
Share on other sites
Man! that guy who posted that converstion up there has edited it!! now thats not fair! and I dont have the original logs of it either...
edit: thanks mod for removing it.

quote:
Original post by siaspete
Can we do a preemptive ban on the warez kids too?

Sneftel, I know I sounded angry, but this is a serious issue. My work has employed quite a few guys that were forced to look for a new job because the developer they were working for went under. Not because they made shoddy games, but because the company just didn't have enough money to keep running.

I'm not saying that everyone can afford to buy a computer game whenever they want (I sure as hell couldn't when I was in uni), but I am saying that if you want one, you should save up and not download it from these people. The warezers just don't realise (or care) that people's ability to feed themselves and their families is affected by whether people buy their game or not.

In effect they're biting the hand that feeds them. If they carry on, the only developers left will be the big ones (id, Epic etc) who can afford to lose 50% of their sales. Unfortunately these are the developers who like to churn out iterations of the same game over and over. The smaller more innovative developers go out of business, as publishers don't like to back a game that isn't guaranteed to make money.

Rant over (for now!)


Helpful links:
How To Ask Questions The Smart Way | Google can help with your question | Search MSDN for help with standard C or Windows functions


Man did you not even read what I said in my post, yes we all know warez is bad, please dont continue on about this, this debate has happened SO many times here on Gamedev, this isnt about that.

[edited by - elis-cool on October 5, 2002 10:24:44 AM]

Share this post


Link to post
Share on other sites
quote:
Original post by elis-cool
Man did you not even read what I said in my post, yes we all know warez is bad, please dont continue on about this, this debate has happened SO many times here on Gamedev, this isnt about that.



I don''t want warezers getting involved with gd.net (thanks for giving them the link by the way) and I don''t want gd.net involved with warez. To me, that means installers and anything else related to it.

Sure the installers look good, but I really don''t see why you couldn''t research the individual parts of the programs (particles, non-rectangular windows, midi, etc) separately instead of posting a load of pics and going "Wow these are COOL!"


Helpful links:
How To Ask Questions The Smart Way | Google can help with your question | Search MSDN for help with standard C or Windows functions

Share this post


Link to post
Share on other sites
Ten years ago, in the not-so-old time of mode13... there were some very impressive effects done. Sometime you wondered how they could pack that much without slowing the computer out to cr@p.

Now, with all the power advances in computer processing, I''m not surprised that the CPU could obtain a good fillrate on such small windows.

As of the particles effects, I would be very surprised if they used and made a good modular one that can basically do anything with inheritance and polymorphism. No, they just made one with a stupid array of points, put a math formula and displayed that to screen. No need for an engine in such trivial tasks. However, I didn''t see them so I couldn''t tell, but from here they look very impressive, except the green one, it looks like the guy was colorblind.

It''s a shame that the last remnents of the demoworld are spent on warez installers tough. They were so popular in 90s and now it''s pretty much limited to warez installers.

______________________________
Oooh, you found the horadric cube!

Share this post


Link to post
Share on other sites
quote:
Original post by siaspete
Sure the installers look good, but I really don't see why you couldn't research the individual parts of the programs (particles, non-rectangular windows, midi, etc) separately instead of posting a load of pics and going "Wow these are COOL!"

lol, well dude, they are cool!!
And if you havent noticed the only thing im asking about is the particle systems, and this being the Graphics Programming and Theory forum it is the logical place to post it, and of course game programmers are more likely to know about particle systems than anyone else... and just what "particle systems" would people think im talking about exactly, so of course they need pictures to see, as some background info.
And come on, who doesnt know about gamedev.net anyway!! Dude, just calm down, your gonna get my thread closed if you keep this up, and your the only one doing it so please stop it, if you really feel the need to discuss this further why dont you go and resurect one of the numerous threads about it in one of the other forums...



[edited by - elis-cool on October 5, 2002 8:29:18 AM]

Share this post


Link to post
Share on other sites
I'm pretty tempted to close this. Which would be a bit unwarranted, as elis-cool's initital request about the particle effects is absolutely appropriate to this forum. Although I agree, he could have choosen a different demo than a warez-installer for the question.

Bottom line: I don't want a warez discussion on this forum. We have a few important people from the industry regularily visiting here. So if you want this thread to go on, then please focus on what it is about: particle effects.


[edited by - Yann L on October 5, 2002 8:52:20 AM]

Share this post


Link to post
Share on other sites
quote:
I don't want warezers getting involved with gd.net (thanks for giving them the link by the way) and I don't want gd.net involved with warez. To me, that means installers and anything else related to it.

Sure the installers look good, but I really don't see why you couldn't research the individual parts of the programs (particles, non-rectangular windows, midi, etc) separately instead of posting a load of pics and going "Wow these are COOL!"


Ok, we've tried to make this as CRYSTAL CLEAR as possible for this idiot but it doesn't seem to be working. Elis-cool and I DO NOT download warez. We aren't "warezers" or whatever other unintelligent buzzword you can think of. I'm sorry that company you were talking about went under due to its inability to make a profit (which you suggested was from piracy). However, we are not TALKING about warez. We're talking about the installers. It seems you have (and I'm being very serious) a nazi-esque way of thinking in this matter. You believe that the mere mention of the word "warez" alone taints this forum, this site, and all you hold sacred. And yes, elis was right, you are the only one who keeps trying to get this thread closed. Just leave it alone becuase its not related to pirated software.

quote:
Although I agree, he could have choosen a different demo than a warez-installer for the question.


I respect your mature point of view on the matter. Its rather refreshing after hearing the warez gestapo's point of view. The reason why he chose the installers is becuase they showcase exactly what he is asking about, the particle sysytem in a warez installer.

quote:
Bottom line: I don't want a warez discussion on this forum. We have a few important people from the industry regularily visiting here. So if you want this thread to go on, then please focus on what it is about: particle effects.


Elis and I are focusing on the particle effects its siaspete who keeps bringing up pirated software.

Edited for spelling and grammar.

MindEngine Developer Network

[edited by - neurokaotix on October 5, 2002 12:12:51 PM]

Share this post


Link to post
Share on other sites
quote:
Original post by Coincoin
However, I didn''t see them so I couldn''t tell, but from here they look very impressive, except the green one, it looks like the guy was colorblind.

In fact, the green one is the most advanced particle system. Download the installers and try it out. You have to wait a few minutes to see the more complex formations.

Share this post


Link to post
Share on other sites
Well they''ve evolved from the ''old days'' 10 years ago (i.e. Mode X or Mode 13h) where graphics programmers pushed the demos farther than what was considered "standard". Things just evolved to the point where they''ve implemented current-day graphics programming techniques, and placed them in their demos. Even some of the games that my dad had on C64 when I was a kid, which were *ahem* borrowed, had impressive, graphically-intense demos signifying the cracker''s superiority to the rest of humankind.

Keep in mind that these guys have contacts in assembly-language-programming circles, thus when they''re between cracking jobs they likely dip (or swim?) into graphics programming projects, which are visually entertaining on any front, legal or otherwise. So you''re quite possibly looking at highly-optimized assembly code running on a GDI canvas.

Fairly impressive by today''s bloated-code, DLL-driven, C/C++ coded graphics-engine standards. :D



MatrixCubed
http://MatrixCubed.cjb.net

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.