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Tobias

DirectSound3D Orientations...

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Hi, I''ve been messing around with DirectSound''s 3D features a little, and it''s pretty cool. But I have no idea how to calculate orientations( you know the Up and Forward vector) if I rotate the listener. Does anyone else you DS3D and have come up with a solution to this, I would be most interested... Greets Tobias

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