Advertisement Jump to content


This topic is now archived and is closed to further replies.



This topic is 6856 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Well, heres a quote from the MSDN help docs, if it helps:


Identifies the class cursor. This member must be a handle of a cursor resource. If this member is NULL, an application must explicitly set the cursor shape whenever the mouse moves into the application’s window.

So in all, it means that the cursor will take the form of whatever it is before it enters the programs window. in your case, its an hourglass, and it stays that way.

Edited by - Zipster on 4/16/00 12:47:56 AM

Share this post

Link to post
Share on other sites
if you don''t want a cursor to be displayed, just write:
SetCursor(hWnd, NULL);
immediately after you create the window.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!