Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

CiscoKid5447

D3DX_SURFACEFORMAT and Texture compression

This topic is 6697 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I noticed that these are available flags to the D3DX_SURFACEFORMAT obj. but I could find absolutly nothing beyond this D3DX_SF_DXT1 S3 texture compression technique 1. D3DX_SF_DXT3 S3 texture compression technique 3. D3DX_SF_DXT5 S3 texture compression technique 5. does anyone know a resource when I can find additional information on this obj, or more important can anyone explain to me what these compression techniques are? Cheers! Kenny

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!