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Rah

Water effects...

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Hi, I''m currently writing a game which will involve objects (boats, basically ) being situated on a large stretch of water (ie. the sea). Does anyone have any ideas on how to achieve an animated effect for the water? I''m running in 16bit so unfrotunately palette shifts aren''t a possiblity. So basically, I''m just fishing for some inspiration Cheers, -- Russ

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Hi,
Not entirely sure how your going about your game, but if it is 3d, and you''ve got horsepower, triangle meshes work well (see GeForce demos) otherwise, you can check out an older tutorial here on gamedev.net under the programming section.

-Mezz

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I''ve not thought much about it, buyt maybe you can use bump mapping.

I know some games have been using it for nice looking water, but I don''t know what you can do exactly.

With some imagination...



-* Sounds, music and story makes the difference between good and great games *-

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Consider using procedural textures, as seen in UnReal. Take a watery looking texture then warp it in a sin wave. Looks good, but tends to give a stylized watery effect since its not exactly realistic. Or you could simply have a surface mesh that ripples up and down to simulate waves. Make it environment mapped and it should look very pleasing..


Will McGugan


quote:
Original post by Rah

Hi,

I''m currently writing a game which will involve objects (boats, basically ) being situated on a large stretch of water (ie. the sea).

Does anyone have any ideas on how to achieve an animated effect for the water? I''m running in 16bit so unfrotunately palette shifts aren''t a possiblity.

So basically, I''m just fishing for some inspiration

Cheers,
--
Russ


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Cheers for the thoughts guys; has given me some good stuff to mull over

Thanks again...

--
Rah

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