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AGP surfaces

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My friend has a Voodoo card and my 3D Engine does not work on it. My other friend has an ATI Rage Fury and I have a Diamond Viper 770. It works on the ATI and the Viper. They are both AGP cards. Now for my question. When you create a texture with the TextureManage flags instead of SystemMemmory or VideoMemmory, does it require an AGP card? Oh ya, it is in D3D.

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Normally Direct3D knows if there is AGP-Memory, so the Problem shouldn''t be that. Does the Engine work on the Voodoo Card, if you specify the Systemmemory Flag ? Then the Problem could be the Pixelformat of the Texture, a Voodoo Card doesn''t support the same Pixelformats, that the ATI or Viper does.
To solve the Problem, you can evaluate the Texture Formats, and Check if your Format is supported.
Ask again, if you need help with the enumerating Process.


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