.net for game development

Started by
9 comments, last by sethiroth 21 years, 6 months ago
Using the word ".NET" is a very broad statement, there are a plethora of languages that fit under the CLR umbrella...

I think the topic was more or less using .NET as a compiler than using C# the language...

Who would give up C++ over C# to even code games is beyond me but anyone can do as they please. So from the aspect of developing games using .NET "The compiler" it works great. And if you are worried about all this B.S. talk of "managed code" and "over head" ... pure rhertoric... it is easily disabled in the options So you can still code without the "managed" B.S.

Hands down the .NET development enviornment is more intuitive and meets the needs of todays programmer more than any other compiler or suite on the market and trust me I have used and seen my share.

Not to mention that the new compiler produces some of the fastest binaries on the market... thats if you believe benchmarks



Later,



--------------------------------
#include <a_insomniac.h>

Programmer/Artist
MAD MOTION STUDIOS
http://www.aka-morpheus.com
"...if it aint D3D it aint me"

----------

This topic is closed to new replies.

Advertisement