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Reflectivity, Transparency and Lighting

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I just got done with this one....I was testing different amounts of reflectivity, transparency and lighting and ended up with this strange image.
[edited by - Game Designer on October 16, 2002 7:45:55 AM]

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Your bump mapping seems to have thrashed the place. It seems a little extreme on the floor, too deep IMHO. If you applied a very slight texture map to the floor it would seem better.

And pick that mug up off the floor before someone trips over it


If at first you don''t succeed, call it version 1.0

SketchSoft | SketchNews


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