Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.

Game Designer

Reflectivity, Transparency and Lighting

This topic is 5902 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I just got done with this one....I was testing different amounts of reflectivity, transparency and lighting and ended up with this strange image.
[edited by - Game Designer on October 16, 2002 7:45:55 AM]

Share this post

Link to post
Share on other sites
Your bump mapping seems to have thrashed the place. It seems a little extreme on the floor, too deep IMHO. If you applied a very slight texture map to the floor it would seem better.

And pick that mug up off the floor before someone trips over it

If at first you don''t succeed, call it version 1.0

SketchSoft | SketchNews

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!