Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

vern

expert in Maya, help me! 2d photo to 3d model

This topic is 5818 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I wonder which technique that can be good to use if I have a photograph of a wall with a hieroglyphics-carving on and would like to transfer it to a 3d surface. I have tried to draw the outline with a pen in Photoshop with one graylevel and fill with another to get different dephts and then used the image in the sculpt surfaces tool in Maya, but the result is far from realistic. Has anyone tried to do the same thing and how? Is there any other suggestions of which method to use if I would like to make 3d carvings and I only have the photograph as input??? /vern

Share this post


Link to post
Share on other sites
Advertisement
Wrong forum to post in, go to the ''Visual Arts'' under ''The Creative Side'' portion for help in the different programs. This forum is for freelancers, volunteers, or teams looking for people to help in the project.

Share this post


Link to post
Share on other sites
Hi,

if you want to do it with sculpt surfaces, you will need a very high tesselated surface. You could try to do that with a poly surface and the split polygon tool, or you could try it with curves. But it''s hard to imagine what the most efficient method is, it would be better if you post an image of what you want to do.

Share this post


Link to post
Share on other sites
Have you tried just turning the photograph into greyscale in photoshop, and then in Maya, have a very high tesselated plane, and just apply the greyscale photograph as height/depth map.

If that didn''t work as you like, Just trace the contours using Nurbs, than put surface on it and do some Boolean operation of that with some high tesselated plane. To trace that photograph, just create a plane and apply the photograph as texture, and trace away in one of your ortho view.

Hope that helps.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!