Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Transparent Surface Copying

This topic is 5901 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Basically my question is, does D3DXLoadSurfaceFromSurface LIE that it can make one color transparent? if i want color(255,0,255) to be transparent, making the alpha channel 0 gives me the color, and making the alpha channel 255 makes the color black, not transparent. If i want a transparent surface, do i have to make like Walsh and create my own surface copy, complete without any hardware acceleration? SURELY MS recognized this as a problem after it first released DirectX 8, so why havent they fixed it?

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!