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Luctus

OpenGL Support for OpenGL extensions

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I believe there's a way to enumerate the extensions from the driver. Whether or not the hardware actually accelerates those extensions is another story (not guaranteed, is it?). And beware, some drivers may have an extension that is named similar but not identical to the extensions in other drivers.

You can retrieve the extensions in the OpenGL driver, according to NeHe, by calling glGetString(GL_EXTENSIONS). Each extension is separated by a blank.

Check out NeHe Productions, lesson 22 for more details.

[edited by - Waverider on October 16, 2002 6:50:29 PM]

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Yeah, know that

I wanted to know if there was an oneline list of extension support so I could see how many cards supported a specific extension before implementing in my application.

If it''s to any interest, it''s the WGL_ARB_pixel_format, WGL_ARB_pbuffer and SGIX_depth_texture i''m concerned about.

-Luctus

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quote:
Original post by Luctus
Yeah, know that

I wanted to know if there was an oneline list of extension support so I could see how many cards supported a specific extension before implementing in my application.

If it''s to any interest, it''s the WGL_ARB_pixel_format, WGL_ARB_pbuffer and SGIX_depth_texture i''m concerned about.

-Luctus


same place
http://www.delphi3d.net/hardware/extsupport.php?extension=WGL_ARB_pixel_format

http://www.delphi3d.net/hardware/allexts.php

http://uk.geocities.com/sloppyturds/kea/kea.html
http://uk.geocities.com/sloppyturds/gotterdammerung.html

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