Tutorial
Hey
Does somebody know a good tutorial about how to use the camera right. I didn''t find none.
thx
arkansas
www.gametutorials.com
-eldee
;another space monkey;
[ Forced Evolution Studios ]
-eldee
;another space monkey;
[ Forced Evolution Studios ]
'In C we had to code our own bugs. In C++ we can inherit them.'
[edited by - eldee on October 16, 2002 9:19:10 PM]
Well what do you exactly mean ?
There are about 3 types of camera :
First Person (FPS,www.gametutorials.com)
Third Person Camera (Camera=Folowing around a chracters,www.gametutorials.com)
Cinematic Camera (Camera Scripting,Cutscenes that`s what I made but you probably can sort it out yourself...)
There are about 3 types of camera :
First Person (FPS,www.gametutorials.com)
Third Person Camera (Camera=Folowing around a chracters,www.gametutorials.com)
Cinematic Camera (Camera Scripting,Cutscenes that`s what I made but you probably can sort it out yourself...)
Hi ppl...
Hey man, sorry to say this, but, is you who have to do a good camera. For example, I''ve downloaded those camera tutorials but I''ve ended in conclusion that the I liked more the camera done by my self... Isn''t hard to do one...
look:
gluLookAt(cam point, cam target, up vector)
At beginig you won''t need the up vector....
The onlu thing you need is to control the 2 vectors. As an idea, for a free cam, you can have a vector position of camera and 2 angles. Using trigonometry, you can easely calculate the target and the moving vector.....
Filami
Just an opinion (sorry for my english)
Techno Grooves
Hey man, sorry to say this, but, is you who have to do a good camera. For example, I''ve downloaded those camera tutorials but I''ve ended in conclusion that the I liked more the camera done by my self... Isn''t hard to do one...
look:
gluLookAt(cam point, cam target, up vector)
At beginig you won''t need the up vector....
The onlu thing you need is to control the 2 vectors. As an idea, for a free cam, you can have a vector position of camera and 2 angles. Using trigonometry, you can easely calculate the target and the moving vector.....
Filami
Just an opinion (sorry for my english)
Techno Grooves
This topic is closed to new replies.
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