Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

HurlyBurly

Problems with GL_DEPTH_TEST and particles

This topic is 5823 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have a problem rendering my particles. I need to disable depth testing in order for them not to hide each other but yet i need depth testing so they won''t appear in front of other objects even though they''re behind em. Dunno if i''m clear or not... please help.

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!