HELP!! I must save my model 3d in file.3ds format with c++
i realized a program :
**Import a file.3ds
**realize a polygonal semplification
now i want import the semplified model in a file.3ds but i don''t know who generate a file.3ds to save the new propriety of model
I''m not sure if I understood that correctly, but if you''re looking for file format specifications of the 3ds format, then take a look at this page:
http://sparks.discreet.com/downloads/downloadshome.cfm
They have a complete and very exhaustive 3ds format toolkit there.
Ciao, ¡muh!
http://sparks.discreet.com/downloads/downloadshome.cfm
They have a complete and very exhaustive 3ds format toolkit there.
Ciao, ¡muh!
I guess Luca want to save his mesh in a .3ds
If you''ve been able to load a .3ds file, you know how the system work (hierarchy of chunk). Thus, you simply need to write others function to overwrite or modify the old file.
example:
void ReadFloat(FILE *File,void **var)
{
(*var)=malloc(sizeof(float));
fread(*var,sizeof(float),1,File);
}
void WriteFloat(FILE *File,float FloatVar)
{
fwrite(&FloatVar,sizeof(float),1,File);
}
If you''ve been able to load a .3ds file, you know how the system work (hierarchy of chunk). Thus, you simply need to write others function to overwrite or modify the old file.
example:
void ReadFloat(FILE *File,void **var)
{
(*var)=malloc(sizeof(float));
fread(*var,sizeof(float),1,File);
}
void WriteFloat(FILE *File,float FloatVar)
{
fwrite(&FloatVar,sizeof(float),1,File);
}
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