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Support forTerrain generatin in my Engine

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Hello. Im working on a game engine, and want to have a Heightfield terrain engine. But I have only a little knowledge on how to implement this(want to get away from those 3D file terrains). I need heightfiled becouse i have drawn a few maps that im going to use in my game, and making an algorithm to draw the terrain as I want is quite hard(i guess..?). So, I was woundering if anyone had some information/source on how to implement this in an DirectX engine with Textuters? I got something for OpenGL, but I found it rather hard to convert becouse of the vertex buffers(..) Well, thank you for reading =) DigitalErr0r

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