Combining Textures
Hi friend,
I want to combine all the textures that my program will require during start of the specific session and then seperate and apply each texture appropriately at run time. My question may not be in right words(I thaought so!) but my problem is straight "Can I and How do I combine many images(small) in one and apply exactly one at a time at run time??".
Also Is there any C++ library or utility which can do the same for me.
Thanks for reading this
ur Friend
Yo!!Guess??
I think this might be what you're looking for:
http://www.cs.rit.edu/~ncs/Courses/570/UserGuide/OpenGLonWin-13.html#MARKER-9-25
You can find more info about glTexSubImage through a Google search, or Opengl.org.
Hope this helps!
Edit: Linkified
[edited by - yakuza on October 17, 2002 10:12:01 AM]
http://www.cs.rit.edu/~ncs/Courses/570/UserGuide/OpenGLonWin-13.html#MARKER-9-25
You can find more info about glTexSubImage through a Google search, or Opengl.org.
Hope this helps!
Edit: Linkified
[edited by - yakuza on October 17, 2002 10:12:01 AM]
This topic is closed to new replies.
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