Combining Textures

Started by
1 comment, last by Yogesh 21 years, 6 months ago
Hi friend, I want to combine all the textures that my program will require during start of the specific session and then seperate and apply each texture appropriately at run time. My question may not be in right words(I thaought so!) but my problem is straight "Can I and How do I combine many images(small) in one and apply exactly one at a time at run time??". Also Is there any C++ library or utility which can do the same for me. Thanks for reading this ur Friend Yo!!Guess??
Advertisement
I think this might be what you're looking for:
http://www.cs.rit.edu/~ncs/Courses/570/UserGuide/OpenGLonWin-13.html#MARKER-9-25

You can find more info about glTexSubImage through a Google search, or Opengl.org.

Hope this helps!

Edit: Linkified

[edited by - yakuza on October 17, 2002 10:12:01 AM]
----------------Amusing quote deleted at request of owner
Or maybe you meant something similar to this?

www.coldcity.com
code, pics, life
[size="2"]www.coldcity.com code, art, life

This topic is closed to new replies.

Advertisement