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Loading Resources from a PAK File

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Or a zip file, whatever. I''ve been looking for a library to help automate this process for me, but I''m not finding what I''m looking for. Just a simple library to extract files from a zip file, that doesn''t need another dll in the directory.

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This is the cunning way I retrofitted this.

I had a lot of modules to my engine that loaded things when passed a filename - models, textures, etc.

I wanted a pak file to encompass all my resources but I didn''t really want to go changing all my code.

So, I wrote a wrapper for zlib that would inflate a zip file containing all the game resources to a subdirectory and then SetCurrentDirectory to the new directory.

All the resource loading code would now find everything in the default directory as it expected without having to change any code )

At application exit, the subdirectory is deleted.

Hope this gives you some ideas...
code, pics, life

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