Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

MARS_999

Help with coding a .obj model loader

This topic is 5727 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

First question I have is does Wavefont store the animation for models in the .obj file. If so I would like to learn how to code a loader for .obj files so I can use them in demos or a RTS game. I am looking for a good site that walks you through the process and uses C++ and OpenGL. If none avaliable I would appreciate and code that someone is will to email so I could learn form it. Or if someone is willing to email questions and examples back and forth till I have the loader finished. Thanks in advance. Hope to get some help soon.

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!