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scorpiomidget

Algorithm to extract faces from a Convex Volume ?

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AFter a long search through the archives, i found a thread which tells me how to do it

http://www.gamedev.net/community/forums/topic.asp?topic_id=90414

I already had the code working, but couldn''t figure out how to get rid of the extra points that occur ... and as stated in the thread, i just need to check if they are inside the bouding box of the volume

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just that you know i am working on a .map file compiler

actually i am nearly done except the polygon sorting which needs to be worked on a bit more
i am planing to make it available to the public once it is done

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yeah ok it generates correct coordinates but my sorting function still has a nasty bug which really pisses me off *GR*

i hope i can finish it tomorrow

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Thanks for the info.

I''ve now correctly processing and displaying the brushes that were stored as convex volumes , the thread i mentioned at the top contains all the answers.

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