Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


texture mapping really dark

This topic is 6947 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

i was using the code from tutorial 6 to load a 128x128 bmp file onto 1 quad and when i call the function to LoadGLTextures it makes my OpenGL window really really dark almost to the point where i cannot see what else i have drawn there. When i dont call this and dont texture my quad everything looks normal. any ideas?

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!