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D3DXMatrixRotation question

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How work the value to specify the rotation angle when I use D3DXMatrixRotation ??? Using 0.25 for a 90degree rotation dont work, can someone explain me what to do ? ------------------------- Account: Hedos - Level 1 Programmer

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Angles are expressed in radians.

90° = 1.57076 rad
180° = 3.141529 rad
360° = 6.283058 rad

-ToohrVyk, Human Programmer 2/Student 20

PS: don''t worry, DirectX programming skills only become available at Programmer Level 2 ;-)

Extatica is coming soon!
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