Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Chocoboko

Compling SDL in Free Borland Command Compiler

This topic is 5726 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am having a little trouble getting SDL to compile. I did link the two library files and I created one of them with implib and the other by compiling the source code. My link line looks like this: "-v- -Tpe -ap -c -lsdlmain -lsdl -limport32 -l$(BCC32RTLIB)" (BCC32RTLIB is cw32.lib) The problem now is that When I try to compile it, I get this error: "Error: Unresolved external ''_main'' referenced from D:\BORLAND\BCC55\LIB\C0X32.OBJ" Do any of you know what I am doing wrong? Thanks you.

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!