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how do you cope up with meshes having different sizes?

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hiya, just like in dx''s meshviewer, no matter how big you modeled your .x file in a 3d modeler, all models are rendered same size in the meshviewer, coz i''m having a problem right now, if i change the size of my meshes, it screws up in my app and i have to change lots of things, many thanks,

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- The viewer probably scales the models according to the size of its bounding box so that it fits into the window.

- Decide on a ''scale'' early on and build all your models ''to scale''. Or add user data to your mesh indicating the scaling factor.

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