Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

AndreySerba

Textures blending

This topic is 5814 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement
different methods depending on the card..
and what result you want to have..

If you just want to give 25% of each texture, then take a look at RegisterCombiners, and/or ARB_ENV_COMBINE

if you dont have 4 TMUs, then you have to fall back on blending and even there you have more choices depending on the HW.. you can for example use the DestAlpha to store the blend value..

Share this post


Link to post
Share on other sites
only possible in one pass with a gf3/4 (not mx) + new radeon

http://uk.geocities.com/sloppyturds/kea/kea.html
http://uk.geocities.com/sloppyturds/gotterdammerung.html

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!