Archived

This topic is now archived and is closed to further replies.

Textures blending

This topic is 5533 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

different methods depending on the card..
and what result you want to have..

If you just want to give 25% of each texture, then take a look at RegisterCombiners, and/or ARB_ENV_COMBINE

if you dont have 4 TMUs, then you have to fall back on blending and even there you have more choices depending on the HW.. you can for example use the DestAlpha to store the blend value..

Share this post


Link to post
Share on other sites
only possible in one pass with a gf3/4 (not mx) + new radeon

http://uk.geocities.com/sloppyturds/kea/kea.html
http://uk.geocities.com/sloppyturds/gotterdammerung.html

Share this post


Link to post
Share on other sites