Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

A_dams

Smooth mountains? - about interpolation

This topic is 5818 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I was wondering how to implement a curve interpolation in the d3d using vertex buffers. I mean I have a line connecting, let''s say, three (or more :-)) vertices and I want to draw between them a smooth curve. I heard about using polynominals, but I''ve no idea how to implement these in d3d8. Anyone has? To be exact, I want to create smooth mountains in my program using interpolation, which I suppose is very simnple (of course when you understand it :-)). Adams

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!