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Furion

Can I get away with skipping the Windows Programming and just move on to DirectX?

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stimarco    1071
Sure. Just copy and paste the boilerplate Win32 code from example code and forget about it. That''s what most people do anyway. (Yes, even the pros. There''s no point rewriting code that''s going to be identical from game to game.)

Seriously, the only Win32 knowledge you need at this stage is the basics: the basic architecture, the message loop & event-driven programming, window handles, WndProc() and WinMain(), etc.

You can get all this from, say, "Windows Game Programming for Dummies" (IDG; Andre LaMothe), or from the sample code provided with the DirectX SDK.

HTH

--
Sean Timarco Baggaley

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Miserable    606
quote:
Original post by Furion
So theres no point buying a big bulky book on Win32 Programming? If not, why would someone buy it in the first place?


... Because they want to learn about Win32 programming? There''s more to programming than making games.

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Prototype    2014
For simple games, you could get away with little Windows programming,. Just get some DirectDraw setup code and get started. You''ll learn about the Windows API as you go.
Coming back later won''t help you, because it''s not likely Windows will get easier. So take your big black boots en get into it (they are burrying DOS anyway).

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Guest Anonymous Poster   
Guest Anonymous Poster
yeah you can definently skip over the windows programming, that''s what I did. I would like to go back and learn some of that stuff though, just to add a litle polish you know.

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