Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Bad_Maniac

My particle demo

This topic is 5753 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Please check out my VERY!!! basic particle demo, tell me what kind of FPS you get, your system specs and so on. Source is available if anyone wants it *doubts* and give me feedback, how can I improve it? Follow this link to my page . to get the file. Thanks It''''s nice to be important, but it''''s more important to be nice.

Share this post


Link to post
Share on other sites
Advertisement
I get 61 FPS on my AMD 1900+, 512MB DDR, GeForce3 Ti-500.

Seems like a low FPS considering its relative simplicity. Try and optimise any functions that are used a lot per frame.

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
I get 75 FPS on a AMD 1800XP, 384MB DDR, GeForce2 MX200

Share this post


Link to post
Share on other sites
Well, the fps are locked to the vsync, so dont worry too much. I basically want to know if anyone has any problems running it =D
With DDFLIP_NOVSYNC I get 650fps on Athlon 1333, 256Mb ram and GF3 Ti200
so it's nowhere near slow...


It''s nice to be important, but it''s more important to be nice.

[edited by - Bad_Maniac on October 19, 2002 8:04:38 PM]

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
Funny, cause that''s the kinda particle i''ll be making soon.

Anywhooo, "151" fps athlon 700 1022megs ( 133sdram ), Riva TnT 2 16 megs PCI, runing Windows 98, while running outlook express in background.



BrownBean

Share this post


Link to post
Share on other sites
151 fps!!! you have one mean monitor to have that high refresh rate :D

It''''s nice to be important, but it''''s more important to be nice.

Share this post


Link to post
Share on other sites
i notice your particles are all different colors, its a bit easier to just set the vertex color and modulate with the texture. then you can do stuff like color blending real easy.

Share this post


Link to post
Share on other sites
Well, it would be, unless I''m using direct draw, instead of D3D...

It''''s nice to be important, but it''''s more important to be nice.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!