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D3DXCreateSphere texture wrapping

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I''m attempting to wrap a texture around a ID3DXMesh created with D3DXCreateSphere, but am having difficulties getting the two ends up the texture to line up. They don''t line up because the mesh uses index buffers, so vertices shared by two triangles can''t have different texture coordinates. My plan is to make a new mesh with enough room to accomodate an extra slice of sphere. Though with this approach, it seems I''ll have to have a pretty decent knowledge of the implementation of D3DXCreateSphere(). Is there a simpler way to do this? Brett

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