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Back to Graphics and GPU Programming
<SOLVED> Rotating a mesh based on 2 vertices <was: based on a vertex normal>
Graphics and GPU Programming
Programming
Started by
lifebane
October 20, 2002 02:00 AM
19
comments, last by
lifebane
21 years, 6 months ago
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lifebane
122
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October 24, 2002 10:17 AM
Heh - setting the worldUp vector to another hand point did the trick.
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