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RajanSky

Check out my finished game! =)

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Hey everyone, Check this out =) It''s a puzzle game based on an old NES classic called "Adventures of Lolo". http://www.ews.uiuc.edu/~rsharma/projects/bobo/BoboInstall.exe It requires DirectX 8 to run, and it should run on Win95, 98, 2000, ME, and XP. Some people had driver incompatibilities, but hopefully if you have Dx 8, it should be fine! Thanks, hope you like it! Please let me know what you think Raj

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Hi!

Loved your game! I couldn''t pass the 2nd stage on 2nd floor, I collected all the hearts but there is no bridge to cross the river, how I do to pass through ?

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Collect both hearts except the one in the bottom left corner. Then you can build a bridge by hitting the space bar on the border of the river.

Great game! :D

Edit:

Oops, you were already talking about the 2nd floor...

Well, try to freeze the skull. You can then push him into the water and cross the river.

[edited by - Origin on October 20, 2002 10:25:07 AM]

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Oops... couldn''t get it to run. It says the graphics doesn''t work.

My config:
PII 300 MMX
64 MB RAM
No 3D-accelerator
Win95 C
DirectX 8

Is my computer just too lame, or should it work anyway?

/John

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quote:
Original post by Origin
Well, try to freeze the skull. You can then push him into the water and cross the river.



I did it, but the skull didn't go into water...

[edited by - xaxa on October 20, 2002 12:18:24 PM]

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quote:
Original post by xaxa
I did it, but the skull didn''t go into water...

You have to freeze him with a shot and then immediately push him into the water using the arrow keys. Don''t shoot twice at him as that will destroy him. Remember that you don''t have unlimited time after freezing him, he will recover pretty soon.

If it still doesn''t work, post a screenshot of your level.

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Wow what a response, thanks everyone for posting =) I''m really thrilled to see people are playing my game

xaxa: Hmm... I''m somewhat confused. In the 2nd stage of the 2nd floor, there''s no river you have to cross. So either you mean the 1st stage of the 2nd floor or the 3rd stage of the 2nd floor =) OK Well I''ll assume you''re talking about the 3rd stage of the 2nd floor... That''s the one with 2 EvilEyes, 2 Slinkys, and 1 Bones. This one is actually rather tough. So here''s what you do:

1) Take one of the 4 blocks and push it to block the EvilEye on the bottom from the north.

2) Use another one to block the same evileye (on the bottom) from the west.

3) Use another to block the OTHER evileye (the one on the left) from the south.

4) Put the last block to the right of the evileye on the left. (i.e. from the east)

5. Now get the two hearts in the bottom-left

6. STAY in the bottom-left corner for a while til Bones starts chasing you. As soon as he gets near you, shoot him twice to blast him away

7. Now that bones is out of the picture, shoot the Slinky who''s on your side of the river ONCE. (You don''t want to kill him!)

8. Now, push that slinky into the water so you can use him as a bridge. (Make sure you pick a point to push him into the water which is far enough to the right, so you can avoid the gaze of EvilEye).

9. Now, shoot the slinky on the TOP once, and push him all the way to the left so that the treasure chest is no longer guarded by the Evil eye.

10. Get the chest, and you''re done....

Hmm, I sure wish I hadn''t taken out the "recorder" feature. In the older versions of the game, there was a feature where you could create recordings of your game, and play them back. That way it''d be so much easier to tell people the solutions to certain levels =) That''s basically how the tutorial mode works- it uses the playback feature. Well, instead here''s a picture which shows everything up to step 6:


FunkyTune- Aww man, I''m sorry it looks like my game won''t run on your computer =/ In particular you have no 3d accelerator. I made the dumb mistake of using d3dx for my graphics, so basically everything requires 3d acceleration or it won''t run. I was thinking of switching everything to directdraw but sadly I don''t have the time since I''m starting on a new game today.

Origin- Wow you got to level 4-5 already! Well, you did pretty well on that level... The only mistake is that you left the space open for Bones and Zool to chase you. (Zool is that spiky dude). The trick that you have to do is at the very beginning of the level... On the first pair of blocks which are in your way, you have to use one of them to block Bones and Zool. Basically it''s just a bunch of block-pushing, which takes a few steps. Here is a picture showing what it looks like after the first couple of steps... Hopefully looking at this picture, you can figure out how to get into this state, and then you can figure out how to get from this state to actually blocking the monsters:


Raj

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Heya RajanSky, It's a really nice game. Thanks god I solved that level before reading the solution. I'm loosing 5-10 lives per level, this speaks very bad about my math skills

I have found just one "bug" if I can call it that way, is when you choose a previously created player. I dont know why I passed this screen without selecting my previous name and the game asked for a new one. I didnt want to create a new one, then I entered the same name and the game said that name already exist and couldnt exit the screen pressing ESC key. So I had to create a new player, start and quit the game to go back to main menu and select the one I wanted. In short: Add the ESC_key_event to quit the create player screen and return to the main menu.

Its a silly detail. I think it worth to mention anyway.

Good luck with your new game, have fun

[edited by - xaxa on October 20, 2002 3:21:24 PM]

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It is attention to details like that that make or break a game. While it is a silly thing, it is something that people will basically expect. It would get frustrating the second or third or 50th time around, right?

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A very cool game but one thing is that it gets faster when i resize the window... donno if it was posted.
It was really fun playing your game...

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Excellent game! When little Bobo dies I crack up laughing every time! I have just two questions. During the story in the beginning of a new game, the screen doesn''t clear and you can''t read the second screenful of the story. Is it supposed to be like this or is it just my comp? Also, the main menu isn''t the full size of the screen. Is that right?

Oh, one other question. How did you do the music?

----
AIDS

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daher- Hmm, that''s really odd. Did it get too fast when you resized, or just faster? Was it still playable? If it got too fast, then there may be a problem. Otherwise, what probably happened is that it was running below normal speed, and then when you resized it, it ran the correct 60fps speed. Basically it shouldn''t ever go above 60fps due to the timing code..

TheAIDSVirus- Oh no! That''s extremely odd that the screen doesn''t clear... I''ll check into it, maybe there''s some bug, though it seems to run fine on my computer =/ Also, the main menu isn''t the full size of the screen- correct.

How did I do the music.. The usual way- I got someone else to do it His name is Sean Kiley (phaseone@note8.8m.com), he''s a really great guy! He wrote 8 songs for the game, in MIDI format. All the music is played using DirectX audio.

Raj

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Thanks, Whatever! =) Btw I checked out spider3d.. Well, read about it although I haven''t actually tried it yet. It looks really awesome though! Lots of cool features hehe

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Hey, thx, I appreciate you looking into it! I was even thinking of what features I should add to v4 today...like Quad Trees, Missile Processing and Partical Generators.


[edited by - WhatEver on October 20, 2002 12:09:41 AM]

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Tell us RajanSky, how many time it took and how many people worked on "Adventures of Bobo"? Did you have a great time makeing it? Is this your first game?

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this brings back memories
great game i might add. simple, yet very very fun and addicting.
if i might make a couple of suggestions though:
1) puzzle editor
and
2) save feature! or a keycode per floor (ie, old bubble bobble games)

-eldee
;another space monkey;
[ Forced Evolution Studios ]


::evolve::

Do NOT let Dr. Mario touch your genitals. He is not a real doctor!

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Hey wow more posts =) Yay hehe..

Whatever- Whoa, missile processing! Wooh, that''s cool hehe. I''ll try to get a copy tomorrow so I can play around with it. It sounds really amazing.

Xaxa--
<>
It took 3 months to make the game:
-5 days designing and writing the design document
-1 week trying to find artists
-3.5 weeks programming the game engine
-1.5 weeks for title, credits, options, etc.
-2 weeks doing nothing but levels and art
-About 2 weeks of testing
-1 week doing nothing due to school and other stuff

<< and how many people worked on "Adventures of Bobo"?>>
The team was about 14 people. I was the programmer, 3 artists, some level designers, 2 sound designers, 2 testers, and 1 composer. It''s not much though- most of the team barely did any work since they were busy. I had to make 80% of the levels and art. The sound and music guys were excellent though.

<>
Definitely =) As I mentioned, it''s based off of an old NES game, "Lolo"... That was one of my Favorite games when I was little, so this was a lot of fun for me. I think maybe I get too much credit for the game though, because a lot of the design is borrowed from the Lolo series =) Anyway, it''s very nice to make something which people enjoy.

<>
Nah. In high school I messed around w/ game programming but I always did projects which were way too hard so most of them didn''t get finished. In May of this year I got serious about making games so I decided from then on, I''d finish every game I start. So I started out simple with a Nibbles clone, then I made Paku Paku, a pacman clone. Bobo was my 3rd project.

So how about yourself Xaxa, what kind of gamedev stuff are you into and what are you working on now?

Eldee- Hehe thanks for your comments and suggestions... The puzzle editor is a good idea. It was in the original design document but I took it out because I didn''t imagine there''d be any demand for it. Over thanksgiving break, I''ll see if I get time, then I''ll add it to the game so people can make their own levels and share them. That might be nice since one of the main problems with Bobo is extremely limited replay value.

I''m not quite sure what you mean by save feature though. There already is a save feature hehe.. When you play it autosaves, so that next time you play the game, you can just select your name and it will load up your save.

Raj

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Hey man, this game pretty cool... although it is alittle hard... I spent about 5 minutes on the first level bit trying to figure out what to do... then I got the 3rd level bit (where you see the skulls) and gave up

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RajanSky: Yeah, I had already noticed the mistake I did in that level.

Now, I reached the 9th floor (2nd or 3rd stage I think).



That level is heavy! 0% puzzle, 100% dexterity.

By the way, you should add some possibility to look up the current floor and stage.

[edited by - Origin on October 21, 2002 7:35:10 AM]

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