• Advertisement


This topic is now archived and is closed to further replies.

How can I export bones animation from MAX

This topic is 5630 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I''ve been experimenting with the MAX exporter from the DirectX 8.1 SDK but I failed to export an x file with the bones data in it. I''m making bones in MAX and then use skin modifier to wrap it. But everytime I export it to an x file there''s no bones system in my mesh.. Thanks

Share this post

Link to post
Share on other sites

  • Advertisement