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.map file Compiler nearly finished

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ok i have nearly finished my .map file compiler you know .map files are exported by Worldcraft and Q3Radiant what it can: -it reads in all the information of mapfiles - creates the brush geometry -sorts the vertices in clockwise order -saves all polygons to a loadable fileformat which is easy to render what is possible/planed: -with all the informations stored in the file you can calculate your texture coordinates - remove polygons that aren t visible - support for null textures - support for brush entities - 25 point-sampled-lightmaps if you would like to test the program let me know icq : 82015598 don t email me i don t check emails you can also get in contact with me at www.russianfront.net forums send me a private message i dont want to publish a download link yet because currently it is still a beta version which is not completely functional

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Me I''ve written a T3D (Unreal ED 2.0) converter. You can find it on :

http:/ibelgique.ifrance.com/Slug-Production/

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Leyder Dylan
http://ibelgique.ifrance.com/Slug-Production/

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