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browny

shimmer

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The damn! quake and Unreal graphics never seem to shimmer while my one always shimmers a lil no matter how smooth mipmapping i use ( GL_LINEAR_MIPMAP_LINEAR ). Do the guys in ID know magic or what ? What''s the damn trick ?

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erm i am not sure but try this

glTexParameteri(GL_TEXTURE2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
glTexParameteri(GL_TEXTURE2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST_MIPMAP_NEAREST);

thats what i use for mipmaps
they use the same setting in the RedBook so that should solve your problem

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