tile based games "the tiles!"

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3 comments, last by GAMESGUY4 21 years, 6 months ago
i have a few questions for u. i know how to load a map but how do you load an image in c++? and how would u make a side scroller like mario? and how do i make collision detection? any help would be appreciated
"do or do not, there is no try." Yoda."I know not what weapons will WW3 will be fought, but I know that WW4 will bought fought with sticks and stones"
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Ask Questions Here:
http://www.gamedev.net/community/forums/forum.asp?forum_id=13

Read Tutorials Here:
Isometric and Tile-based Games

Good Luck
Start Here.

You load images in C++ using DirectX/SDL/OpenGL.
You make a Mario-like game by working a really long time.
You can do collision detection a number of ways, but it usually involves bounding polygons.

As I said before, Start Here.
//iv heard of tutorails with graphics without opengl/sdl/directx
//the function was
loadimg("filename",x,y);
//what about that? would it work?
"do or do not, there is no try." Yoda."I know not what weapons will WW3 will be fought, but I know that WW4 will bought fought with sticks and stones"
C++ has no graphics capabilities without an API such as DirectX.

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