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Gladiator

Voxel and non-voxel landscaping

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Hi there people. I was wondering if anyone coul guide me through creating the simplest landscape possible, which is the non-voxel landscape (starting with a simple pixel-plotting landscape and going into a polygon based one). Then I''d like to see how the voxel landscaping works. If you could ICQ me at 22391106 and help me out that''d be perfect. If you don''t have ICQ, any tips, hints, techniques, ideas, anything, are welcome. Thanks for taking the time to read this message, and replying if you have any ideas how to works this out. Thanks! ..-=ViKtOr=-..

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Check these out:

http://www.gamasutra.com/features/20000403/turner_01.htm

http://www.gamasutra.com/features/20000228/ulrich_01.htm

Two well written articles on landscape rendering by two intelligent guys.

Also, for fun, check this out:

http://www.gamasutra.com/features/19991109/moller_haines_01.htm

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Thank you very much! The articles are great! I''ll reread them to make sure i understand everything correctly

Can anyone elsegive me ideas/websites/articles and so on, especially on the voxel landscaping. The normal one would be appreciated as well. Thank you very much!

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Yeah, you gave me those links while teaching me how to make a landscape

btw, sayshell, thanks... I downloaded a few of those engines, and they seem okay I guess... Ot Bylgaria li si naistina?

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After looking at the "Voxel Landscapes" link, I think I recognized something. Isn''t this the same technology that MythII uses in it''s game?

E:cb woof!

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