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Xeno

mapping a circle with a texture in D3D8

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im rendering a circle in Direct3D8 using D3DPT_TIRANGLEFAN and im wondering how should i map the texels of the texture, does anyone can help me?

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i know how to map a texture to a sphere. im trying some similar why for a circle but it wont work...
can anyone wxpline how he doing it?
i need to map a circle coz i want to texture the two circled sides of the cylinder.

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