mapping a circle with a texture in D3D8
im rendering a circle in Direct3D8 using D3DPT_TIRANGLEFAN and im wondering how should i map the texels of the texture, does anyone can help me?
Maybe this thread should be put in the "DirectX" forum or "Graphics Programming and Theory"?
I''ll move to DirectX... they can move it again if they feel the need.
[ MSVC Fixes | STL | SDL | Game AI | Sockets | C++ Faq Lite | Boost | Asking Questions | Organising code files | My stuff ]
[ MSVC Fixes | STL | SDL | Game AI | Sockets | C++ Faq Lite | Boost | Asking Questions | Organising code files | My stuff ]
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