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beantas

Idea

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beantas    122
What if we picked a game that most of us have played and pick it apart design-wise bit by bit (sort of like how film people do a scene-by-scene analysis)? Analyze it and try to rationalize the design decisions made? Anyone up for it? I think this will provide some insights, or at least start up some heated discussions. Also, any suggestions as to what game to pick? [edited by - beantas on October 21, 2002 9:46:54 AM]

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SI_78    122
Sounds cool, I guess we could start off with a small(ish) game that would be easy to do a complete in-depth look at it''s structure?

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MSW    151
Great idea!

I, too, suggest we start off with a smaller game...something everyone has playied...Altho I playied Half-Life and many later games, I couldn''t complete them without cheating (shame on me ) especialy Half-Life as the FPS view tends to give me motion sickness

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beantas    122
I''d love to talk about NOLF or Half-Life but a smaller game does fit the purpose for now. How about Super Mario Bros? I''m sure everyone has played it and knows it well.

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beantas    122
quote:
Original post by superpig
Do you mean a game post-mortem? Because those are usually performed by the people who made the game...


From what I''ve seen of post-mortems in Gamasutra, they focus more on a behind-the-scenes making-of, rather focusing on an analysis of the design that went into a game.

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iNfuSeD    128
I would have to go with one of the many Mario Universe games. Quite possibly some of the most well designed games in existence. And i think what beantas is after is discussing the techniques in which the game could be made. If we were to create the same game for instance.. how would we write the mechanics. We don't exactly have to go into exact detail on how the engine was, because the team that made it was paid enough money to live off of. Discussing it would still be worth while though. Offering our ideas on how we think it could be done.

"The human mind is limited only by the bounds which we impose upon ourselves." -iNfuSeD

[edited by - iNfuSeD on October 22, 2002 7:19:01 PM]

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Guest Anonymous Poster   
Guest Anonymous Poster
quote:
Original post by Prototype
I think he''s more after reverse engineering
(which is illegal in most cases, by the way)


Except if it''s in open source, then it''s perfectly OK..

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SI_78    122
I think Super Mario Bros is a pretty good starting place, the mechanics are nice and limited so it''s easy to see how all the components work together.

Then you have the level design that takes these components and mixes them togther + the art style for the Mario universe helps gel it all together. V.nice little game.

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walkingcarcass    116
yes, everybody, spew out games you''d like to talk about, but don''t let''s talk about them, no, that would be too to-the-point

that mario one is going well, read it first

if you want to analyse a game, start a thread on that game. a thread about a possible thread is a little redundant

although analysis is both insightful and stimulating, we should be seing more of it but it''s so hard to do right. who can claim they know NOLF that well that they can tell the world how it works? could the designers themselves?

the thread on mario works because
a) everyone''s played it
b) the gameplay is pure and not swamped by OTT graphics/sound

********


A Problem Worthy of Attack
Proves It''s Worth by Fighting Back

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Kylotan    9860
quote:
Original post by walkingcarcass
the thread on mario works because
a) everyone''s played it

Have they? I''ve not played a Mario game since Donkey Kong (the first one).



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