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beantas

Idea

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What if we picked a game that most of us have played and pick it apart design-wise bit by bit (sort of like how film people do a scene-by-scene analysis)? Analyze it and try to rationalize the design decisions made? Anyone up for it? I think this will provide some insights, or at least start up some heated discussions. Also, any suggestions as to what game to pick? [edited by - beantas on October 21, 2002 9:46:54 AM]

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Sounds cool, I guess we could start off with a small(ish) game that would be easy to do a complete in-depth look at it''s structure?

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Great idea!

I, too, suggest we start off with a smaller game...something everyone has playied...Altho I playied Half-Life and many later games, I couldn''t complete them without cheating (shame on me ) especialy Half-Life as the FPS view tends to give me motion sickness

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I''d love to talk about NOLF or Half-Life but a smaller game does fit the purpose for now. How about Super Mario Bros? I''m sure everyone has played it and knows it well.

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quote:
Original post by superpig
Do you mean a game post-mortem? Because those are usually performed by the people who made the game...


From what I''ve seen of post-mortems in Gamasutra, they focus more on a behind-the-scenes making-of, rather focusing on an analysis of the design that went into a game.

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